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SCIBORG: The science literacy board game

A new tool for improving science literacy with informal youth education

Limited trust and interest in science are closely linked to a lack of knowledge of the research process and scientifically generated data. The understanding of how scientific knowledge is created and evolves, a skill called civic science literacy, is critically important for the public. It gives people the tools to better understand how scientific knowledge changes over time and be better able to critically assess what is presented in the media (media literacy). However, many of the critical concepts of science literacy (i.e. peer review process, dynamic nature of scientific knowledge) are difficult to communicate. So many learning objectives need to be accomplished by traditional schooling that complex, interdisciplinary topics like scientific literacy have fallen to the wayside.

Recognizing the need for innovative approaches, our SCIBORG project aims to develop science literacy skills through a fun and educational board game. Games are becoming a popular way to tackle complex topics as they can put the user in a first-person scenario, allowing them to engage fully in a situation. Additionally, games are fun and interactive and are an excellent way to engage youth and adults for informal educational purposes.

As part of the SCIBORG project, we will create a youth-oriented board game to convey selected concepts of scientific work and foster some of the skills required for science literacy in a fun, interactive, and inclusive way. The board game will specifically address these topics from the perspective of environmental science; however the science literacy skills gained can be used in any field. The board game will be co-created with youth and youth educators in several partner countries in Europe through a variety of workshops and play-testing events. It will be disseminated in several languages as a print and play board game and an online application.

The primary objective of the SCIBORG project is to enhance the civic science literacy of young people and youth workers
through the development and implementation of an innovative board game. SCIBORG encompasses co-creation,
accessibility, engagement, and inclusivity to empower young people with the skills and knowledge needed to better
understand the complex field of science and contribute effectively to civic discussions on current topics like climate change.

Results

Board Game

An innovative educational board game that makes science engaging and accessible for young people that is available in several languages and formats (online and via print & play)

Science Literacy

An enhanced understanding of scientific literacy among the participants of the live-tests (12 youth and youth educators) and multiplier events (at least 30 people per country)

Dissemination

Widespread knowledge of the board game in each country through each partner’s networks.

Project Partners

WasserCluster Lunz

Austria

Dracon Rules Design Studio

Greece

Share Education

Romania


Project Code: 2023-3-AT01-KA210-YOU-000179226
Project duration: 01-04-2024 until 31-03-2025

Funded by the European Union. Views and opinions expressed are however those of the author(s) only and do not necessarily reflect those of the European Union or the European Education and Culture Executive Agency (EACEA). Neither the European Union nor EACEA can be held responsible for them.