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Bringing Science to Life: From Lunz to Petzenkirchen and Vienna

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This spring, our science education team at the WasserCluster Lunz had the opportunity to present our work at two very different events: the Long Night of Research 2026 and the EGU General Assembly 2026. Both provided valuable platforms to engage with diverse audiences—from families and students to international researchers—and to showcase our wide range of educational materials.

Science for everyone

At the Long Night of Research, we focused on making science interactive and accessible. Visitors explored our INSE teaching materials and engaged with hands-on activities, including observing water insect larvae and zooplankton from Lake Lunz under the microscope. In addition, they could try out our BrainFood VR experience, which immerses users in a scientific project in a playful and engaging way. Together, these activities invited participants to experience how science works, fostering curiosity and interest in research.

Exchange with the scientific community

At EGU2026, the focus shifted to professional exchange. We presented our educational approaches to an international audience, highlighting how teaching materials, game-based learning, and digital tools can be integrated into science communication and education. A special highlight was the presentation of our digital applications: the “Dive into Science” app and the immersive BrainFood VR experience, which demonstrate how innovative technologies can make complex scientific concepts more tangible.

Connecting research, education, and society

Across both events, one idea remained central: science education works best when it is closely linked to real research. Being based at the WasserCluster Lunz allows us to directly connect scientific practice with educational innovation and to develop materials that reflect how science actually works.

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